Stitch Stuffed Toy

Client provided reference images for me to recreate the toy with a limit of around 15k triangles. For the model I created a blockout in 3DS Max and then moved it over to Zbrush to smooth over the sculpt and add details, once this was done I added in the more finer items like the buttons and stitching. After this I moved to substance painter to get the UV’s and to start the texturing process. The model is presented in UE4.

  • Triangle Count: 16,944
  • Texture Size: 1024 PBR Texture set
  • Date: June 9, 2020
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