Based in: North west of England
Photoshop: 8 years of experience using this software for many disciplines mostly game art and graphic design.
3DS Max: Previously used Maya for two years and moved onto 3DS Max solely for 3 years now for game related artwork.
Substance Painter: 3 years experience in the substance suites mostly using Painter for texturing my game ready assets.
UE4: 3 years experience presenting assets, setting up materials and some blueprint knowledge to compliment.
Zbrush: I have mostly used this for a few character busts and non-hard surface natural models for game artwork.
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