Borderlands DAHL SMG Set

For this project I was tasked with creating at least 3 weapons in the style of borderlands. These gun combinations had to be below 25k triangles. Weapon A is 21,279 triangles, weapon B is 23,415 triangles weapon C is 17,645 triangles (each modular piece is around 3k triangles most below this). The model was baked and textured within substance painter with a limit of 1024 x 1024 per sheet and the model was made in a PBR workflow. The model is presented in unreal engine using a shader found here. Everything but the shader is my own work.

Low Poly models with materials applied within unreal engine

All weapon parts

FPS view

Camo variations

Weapon A:
Low Poly with textures applied within UE4

Weapon A:
High Poly

Weapon B:
Low Poly with textures applied within UE4

Weapon B:
High Poly

Weapon C:
Low Poly with textures applied within UE4

Weapon C:
High Poly

Example of a Texture set (this particular one is from the weapons receiver)

View on Artstation

  • Triangle Count: Weapon A: 21,279 Weapon B 23,415 Weapon C: 17,645
  • Texture Size: 1k Texture set for each modular piece
  • Date: March 22, 2020
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