For this project I was tasked with creating at least 3 weapons in the style of borderlands. These gun combinations had to be below 25k triangles. Weapon A is 21,279 triangles, weapon B is 23,415 triangles weapon C is 17,645 triangles (each modular piece is around 3k triangles most below this). The model was baked and textured within substance painter with a limit of 1024 x 1024 per sheet and the model was made in a PBR workflow. The model is presented in unreal engine using a shader found here. Everything but the shader is my own work.
Low Poly models with materials applied within unreal engine
All weapon parts
FPS view
Camo variations
Weapon A:
Low Poly with textures applied within UE4
Weapon A:
High Poly
Weapon B:
Low Poly with textures applied within UE4
Weapon B:
High Poly
Weapon C:
Low Poly with textures applied within UE4
Weapon C:
High Poly
Example of a Texture set (this particular one is from the weapons receiver)